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Knahaten Flu Elder Kings

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  1. 2E 560 — The Knahaten Flu originates in Stormhold. A strain of the Knahaten Flu hits northern-Black Marsh causing many deaths. The Argonians were strangely immune to the flu which has led some to believe that they were responsible for it in some way. The flu continued until around 2E 603. 2E 561 — The Knahaten Flu recorded throughout Shadowfen.
  2. She notices there are zombies littering the area. She believes they are victims of the Knahaten Flu, whom her father worked to cure. She was always afraid of the flu victims as a child. Fight through the nightmarish flu victims to get to the next part of the temple. You do not have to kill all of them. The door to the next room is to the south.
  3. Thanks a lot guys, i'm playing the elder kings mod and the Knahaten Flu totally decimated my family, i need some babies! Zuletzt bearbeitet von Gastian; 7. Juni 2015 um 2:01 Uhr #10.
  4. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu. RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption. RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018. RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.

When Reaper's Due comes to Elder Kings, you will be able to seclude your court and reduce the risk of the Flu getting in. This should be happening soon, but don't ask me when because I do not know.

Collection: Shadowfen Lore
Location(s): Shadowfen
Image walkthrough:

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Map:

Lorebook text

Knahaten Flu Elder Kings Ny

by Archivist Neleminduure

Background:
How this disease began and spread is a mystery. By gathering information, I hope to resolve the issue.

Kings

Argonians appear immune to the flu. This has caused conjecture that they actually introduced the flu to retaliate for years of slavery at the hands of the Dark Elves. These claims have never been proven or disproven, and they require more research.

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Argonians appear immune to the flu. This has caused conjecture that they actually introduced the flu to retaliate for years of slavery at the hands of the Dark Elves. These claims have never been proven or disproven, and they require more research.

Mitigation:
Methods that slowed the rapid spread of the flu included burning the belongings of infected people (which, unfortunately, sometimes including burning remaining family members); segregating the sick into ghettos (or walling them up); or putting the diseased onto ships and setting them adrift. Normal curative spells and elixirs were inconsistent in their ability to cure the flu.

Symptoms and Course:
General malaise, loss of appetite, and fatigue begins several hours before an afflicted victim develops other symptoms. The afflicted person's eyes water constantly. Skin develops a bright red granular rash that does not itch. Winols 2.24 crack download.

Within twenty-four to thirty-six hours, victims suffer nosebleeds, their tears contain blood, and a granular rash spreads over their bodies. At this point, victims develop a deep, raspy cough. Within thirty-six to forty-eight hours, the victims' coughs produce bloody phlegm.

In most cases, death takes place in as little as seventy-two hours after the initial onset, but some victims have lingered for five to seven days.

Treatment:
When the Knahaten Flu first spread, it seemed unstoppable. No reliable treatment against it has ever been proven.

Ten years ago, a young Redguard named Perizada claimed she'd had a vision from the Divines. She replicated the cure from this dream, testing it on a village scheduled to be razed (together with its inhabitants). Her cure worked, and the village was saved.

The cure required clannfear claws boiled in salt water. The patient would then drink the liquid. The increased trade of actual and purported clannfear claws on the black market caused prices to soar wildly. So many false cures had proven fatal that Perizada's cure was never officially sanctioned. As Perizada later died of the flu herself, its efficacy was eventually considered dubious at best.

The 'Clannfear Cure' has given rise to many other supposed cures, all of which involve boiling something in a liquid and then drinking the result. For the poorest of the population, chicken broth proved not only cheap, but easily obtained. It typically soothed their coughs, which in turn allowed patients to breathe more easily.

Chicken broth is definitely not a guaranteed cure, but it is certainly the most accessible. It is recommended, should this dread disease ever return.

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As the granular skin rash was non-irritating, many left it untreated. Those whose rash remained covered—whether in bandages, poultices, or simply clothing—seemed less likely to infect those who attended them. This also accounts for the much slower spread of the disease in colder climates and during winter months.

Have you heard of other cures? If so, please submit your reports directly to me for further investigation.

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Crusader Kings 2 Game Of Thrones Mod

Elder Kings is an Elder Scrolls overhaul for Crusader Kings 2. It is huge, ambitious, and clearly made by people who love the setting. It's full of all sorts of nods to the games, including, for instance:
- The classic Elder Scrolls classes in place of the standard CK2 professions, such that your ruler can be a Master Nightblade with Intrigue and a few magical abilities to call his own.
- You can find Artifacts on the battlefield. I am currently wielding a Dwemer weapon that gives me extra martial prowess!
- Vampires and werewolves can move into your land, bringing massive revolt risks with them. Adventurer infestations are almost as pesky, but do, at least, come with some extra tax income.
- Tamrielic faiths and sub-faiths are all over the place, bringing with them various mechanical bits and intrigue events. I had a go at a Bosmer duchy, and engaged in a bit of the old ritual cannibalism on a prisoner for prestige and piety. Yum!
It's pretty big and slightly more daunting than vanilla. I know Dorchadas is playing, and since interest in CK2 seems to have been renewed by the latest DLC, I presume others are doing the same, or would do if they knew how cool this mod was. With that in mind, let's compare notes.
1) I'm playing as the King of Orsinium at the moment, picking off various High Rock petty kingdoms to feed my growing empire. Orcs, as expected, use some pagan mechanics; i.e. they can conquer anybody who's next door, and you'll take a prestige hit for being at peace for too long. Kingdom laws are Agnatic Rule By Might, which seems to be a fancy way of saying Open Succession. There definitely seem to be a few cultural buildings, as I've got an orc encampment available that boosts my heavy infantry at the cost of some cavalry. (That said, money is super tight due to the serious lack of developed holdings, so I can't afford a damn thing). The Cult of Malacath doesn't seem to offer much in the way of mechanics. There is a holy site in Orsinium, but there's no pontiff or whatever. This might be because I start with no temples in my realm, though. I do have an intrigue option to claim Volendrung, but it costs an enormous amount of piety and I haven't been able to try it yet.
Also, getting around Orsinium takes forever and a fucking day.
2) Wayrest, right next door, uses Republic mechanics, and income makes it pretty scary. Curiously, they've been able to raid my lands, which makes me wonder whether looting is a universal mechanic in EK.
3) How does spellcasting work if you don't personally have the ability? In my brief mucking about with Bosmer, I was able to cast a spell because I was myself a mage (and there didn't seem to be any natural magicka regen, so I guess the potions are essentially mandatory?). Assigning my court wizard to prepare his reagents doesn't seem to do anything. I assume that task exists so that I can have him cast spells on my behalf, but I haven't found any intrigues or diplomacy options to that effect.
4) Holy shit, revolt risk. Go wander around in Northpoint, you stupid giants! (Not that I mind terribly. Crushing a rebellion is the perfect way to spice up a vassal relationship).
5) Any thoughts about improving income? Are there any EK-specific mechanics to that effect beyond having your steward survey sites in the hope of finding moonstone or whatever?




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